Alternate Reality and SFML 1.2

Following the release of the SFML 1.2 library I began playing around with my Alternate Reality CRPG remake again. I wanted to use OpenGL to draw the 3D view but be able to use the built in 2D functions of SFML for all the other elements on the screen such as text. I was able to do this successfully and it seems to work pretty well. Previously I had used SDL with OpenGL but I've now transferred all the main code over to SFML. Still lots of code to move over before I've transferred all the functionality of my SDL version. This includes the combat, encounters and character creation sequence. I feel I've done the most tricky bits though!

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