Development Roadmap

Last updated: 16th April 2016

At the time of writing (April 2016) release 0.74 of Alternate Reality X is under development. The list below includes unimplemented and new features with an indication of the order in which I plan to add them. Release 1.0 will include all the content and features of the original City and Dungeon scenarios. It will be fully playable with all the quests completed plus a few more extras which will be unique to ARX. I have not included dates at this point and intend to keep implementation flexible but have grouped features in the major release sections where I think it's most likely they will be added to ARX. I would typically expect around 5-6 releases per group. New art, sound and music assets will be added to the game across multiple releases.

I'll update this list as I expand the game and will probably put it into a tabular format so I can tick off each item as work on it is completed. The list is likely to get longer initially as I add more items and expand some of the individual items into smaller pieces of work.

I am also planning to gradually start to introduce features for the additional scenarios that include the Arena, the Palace, the Wilderness, Revelation and Destiny. This will start with the Arena and the Palace as they are closely linked to the City and Dungeon scenarios.

I may also include a retrospective list for earlier releases so it is clear what features have already been completed.

Comments as always welcomed.
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Release 0 .7x
  • Add Rathskeller Bar & Grille
  • Add effects of drunkenness (random moves, decreased stats and reduced combat capability)
  • Major changes to the object and inventory system for dynamic object creation such as clothing (City shops) and custom weapons (Dwarven Smithy, Weapon Enchantress)
  • Add experience modifiers following successful encounter
  • Improve support for multiple resolutions, window sizes and display options
  • Add check for successful retreat from encounters
  • Adjust encounter frequency as currently not frequent enough in City
  • Add additional encounter tables for the Dungeon
  • Add all encounter weapons
  • Add some of the remaining combat features (surprise, waylay, flee, summon spell cast, block, disarm etc)
  • Merchant - trade for timepieces or compass (via menu)
  • Thieves stealing items
  • Devourer "devouring" items
  • Add option to skip the animation and sound effects during character creation
  • Modify character creation animation to remove "Not responding" message under Microsoft Windows
Release 0.8x
  • Review guilds, guild ring and interactions
  • Add Dungeon Smithy
  • Add Bank Vaults
  • Add Weapon Enchantress
  • Add Dungeon Chapel
  • Add Smithy animation
  • Add duration based spells - Strength, Dexterity, Charisma, Fireblade
  • Add combat spells - Cold Blast
  • Spells (all)
  • Add additional encounter tables for the Dungeon
  • Add all encounter weapons
  • Add encounter treasure items - scrolls, eyes, wands, horns, cards etc
  • Add Dungeon Level 4
  • Add effects of hunger, thirst and alcohol
  • Add "Examine Items or Spells" option - Low priority
  • Add Dungeon level 1 and 2 special locations and quests
Release 0.9x

  • Add Dungeon level 3 and 4 special locations and quests
  • Add remaining unique treasure items
  • Weapon durability, breaks and repairs
  • Darkness - light spell, torch light, helm of light
Release 1.0
  • Add Encounter animation scheme
  • Add City Rain and Storm effects
  • Add any remaining Dungeon quests & locations
  • Add Dungeon ending sequence
  • Add curses, diseases and poison
  • Turn point + sub square movement (possibly)
  • Delete saved game
  • More info on saved game - time and date, char level, location etc
  • Add the AR introduction sequence
  • Produce the ARX manual and supporting documents
  • Add an ARX icon
  • Everything else I've forgotten!