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Behind the scenes I've also started adding additional tiles to the game. Basically I have one large image which holds all the 32x32 pixel tiles for the map, items and monsters and SFML can be told to use just a small portion of the image to make up each tile. Now that I'm up and running with coding the SFML side of things seems very easy to use.
Next thing is to setup different properties for tiles such as whether they are passable, water etc. I also need a more interesting map!
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