Friday, 8 February 2013

Alternate Reality X - Release 0.60 Now Available!

Release 0.60 of Alternate Reality X is now available for download from:

http://www.crpgdev.com/downloads.html

It contains the following additions and bug fixes:
  • Implemented City and Dungeon encounters as a single set using same encounter object format
  • Combined encounter images into single set using Dungeon images for majority
  • Added all Dungeon fixed encounter specials (32 in total)
  • Added weapons for encounter specials above
  • Added a Dungeon Quest
  • Fixed Bug #002: Delay of a couple of seconds when entering some shops / modules due to music loading
  • Fixed Bug #003: Mini map edges don't refresh properly
  • Fixed Bug #004: City map wrapped at some points instead of leading to Wilderness
  • Fixed Bug #013: Lyric strip appears over shop / module image at 800 x 600 resolution
  • Fixed Bug #014: Daggers only type of weapon dropped after winning an encounter
  • Fixed Bug #001: Goblins and Trolls don't recognise that you're carrying rival ring half
  • Fixed Bug #016: Oracle offerings did not include weapons etc
  • Fixed Bug #017: Pauper could not accept all positive items and never rejected offers
  • Fixed Bug #018: City encounters didn't drop weapons
Hope you enjoy it. There should be another release out soon in February.

Thanks for your continued support and feedback- greatly appreciated.

All the best,
Acrin1

Tuesday, 5 February 2013

Release 0.60 - Coming Soon

Release 0.60 of Alternate Reality X is coming along very nicely with a particularly productive late night / early hours to bed development session last night. So far I've completed the following for release 0.60:
  • Implemented City and Dungeon encounters as a single set using same encounter object format
  • Combined encounter images into single set using Dungeon images for majority
  • Added all Dungeon fixed encounter specials (32 in total)
  • Added all weapons for encounter specials above
  • Added one of the Dungeon quests
  • Fixed Bug #002: Delay of a couple of seconds when entering some shops / modules due to music loading 
  • Fixed Bug #003: Mini map edges weren't refreshing properly
  • Fixed Bug #013: Lyric strip appearedover shop / module image at 800 x 600 resolution
  • Fixed Bug #014: Daggers were only type of weapon dropped after winning an encounter
  • Fixed Bug #001: Goblins and Trolls didn't recognise that you're carrying rival ring half
There are a few more things I'd like to add before release but I would expect to have this available for download by the end of the week.

Wednesday, 30 January 2013

Encounters

I've now merged all the City and Dungeon encounters into a single set as previously they were treated as two separate sets of encounter types meaning that a thief in the City did not behave the same as one from the Dungeon. This led to some confusion for players and made some of the code more complicated than it needed to be. I think I've been holding back to some degree but I think I've realised that if I'm really going to make Alternate Reality X a true, single game or environment then I need to make some aspects of the game more consistent across the different scenarios. This includes content such as encounters, weapons, items and the game mechanics. I have decided to keep the individual graphics for each scenario just now but even that may change over time.

I've also added all the fixed encounters for all levels of the Dungeon. There are around 32 in total. Now I'm modifying all the encounters covered by these fixed encounters so they have the correct weapons (e.g. Ebon Blade for an Undead Knight). I then need to add some more of those treasures that they are protecting!

I should have another release out in the next few days.

Keep on supporting the project in whatever way you can as this keeps my spirits up and let's me know there is still interest in the project.

Thanks,
Acrin1 

Tuesday, 22 January 2013

Alternate Reality X: Release 0.59




Release 0.59 is now available from the downloads page at www.crpgdev.com. This release fixes and adds a number of features around experience awards, levelling up and level up bonuses for the seven primary stats. There's more work to be done to make experience points accurate across the whole of ARX and the City.

Changes included in this release are:

  • Removed levelling up cap (previously level 5)
  • Added stat bonuses when levelling up
  • Added Strength, Intelligence and Charisma bonuses for repeated successful actions
  • Dungeon encounters now award correct experience points when you defeat them
  • Dungeon encounters now award correct experience points for 50% of hits during combat
  • Removed "spinner" special from Dungeon level 1 map (location 40,15) as it left player trapped
  • Added Knight to Dungeon encounters & related alignment adjustments
  • Added Pauper introduction message
  • Added text for quests to Oracle module
If you like what I'm doing with ARX then please consider dropping me a note, spreading the word online or making a small Paypal donation towards my time. 

All the best,
Acrin1