Thursday, 20 January 2011

Alternate Reality X - Dungeon level 3 progressing


I'm still working on adding level 3 of the Dungeon to Alternate Reality X. It's going fairly well so you can move from level 2 to 3 and back again but not yet get to level 4. Just adding wall textures for level 3 and zone information.

Monday, 17 January 2011

Alternate Reality X - Adding Dungeon levels 3 & 4

After the 0.3 release I thought I would add the two remaining Dungeon levels to the game. That would mean I've then covered all the maps in the original Alternate Reality City and Dungeon scenarios. I converted the original game files to my text format and have now connected up map level 3 to the game.

I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.

Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.

Thursday, 6 January 2011

Alternate Realilty X - Demo 0.3 released!

Finally demo 0.3 of Alternate Reality X is available for download from

http://www.crpgdev.com/

You can try the latest version of ARX from the downloads page. In addition there are plenty of new screenshots on the home page and on the screenshots page. Hopefully people will find it of interest and think the progress is decent. I managed to add in buying items from the Damon & Pythias shop (below) after all so that was a positive.

Buying weapons and armour from the D & P

This release has been a long time coming but it's significant because tempted as I was to move onto easier, more interesting sections of the project I've recently put a lot of time into fixing the problems that already existed such as the incomplete City gate sequence, lack of mixed case character names and more importantly the purchasing of weapons and armour and creation of inventory objects. The result is a release that doesn't have a lot more to offer play wise but in terms of my progress and learning has put me in a strong position to make release 0.4 a good one - that's my plan anyway.

Saturday, 1 January 2011

Weapons & Armour purchases in place

You can now buy all your weapons and armour from the Smithies in the City. It took me a while to iron out a bizarre bug when equipping armour bought from the Smithy but everything now seems to be working smoothly. It was also a useful refresher on the way I've set up the objects in game and weapons and armour.

Weapons and Armour in use

I'll try and implement the Damon &Pythias equipment purchases whilst this is still fresh in my mind. Then I can add some more interesting object types and treasure in the Dungeon.