Alternate Reality X - Adding Dungeon levels 3 & 4

After the 0.3 release I thought I would add the two remaining Dungeon levels to the game. That would mean I've then covered all the maps in the original Alternate Reality City and Dungeon scenarios. I converted the original game files to my text format and have now connected up map level 3 to the game.

I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.

Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.

Comments

  1. Thank you very much for all your work on this! A.R. has been my favorite game for about as long as I can remember. I tried your demo and it is fantastic I can't wait until it's complete. I was just curious why at character creation the highest values seem to be 17. It used to be that 23 was the highest possible in the City and 28 was the highest when starting in the Dungeon. I was just wondering if you had somehow scaled everything or if that is just temporary. Perhaps you just want to make it even tougher ;) Anyway, thanks again for your work on this and it is great to see how many others enjoyed those games as much as I did.

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  2. Thanks for your comments. Interesting you mentioned the character creation, I was just thinking about it yesterday. I can't remember how I'm currently calculating starting stats without checking the code but these are likely to change. I need to alter the speeds of the counters for the Dungeon gate sequence too as they are currently too fast on my PC.

    One of the big areas I want to improve for release 0.4 is the encounters as they don't feel right just now and are missing lots of features. The starting stats will therefore be very important in tuning how encounters run.

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