Demons - Slow Progress



Progress is slow mainly because I keep going back and fiddling with little things rather than adding new features to the engine. There's still no actual functionality or properties to tiles so this is really something I need to make a start on - it's not difficult.

Anyway there are a few cosmetic changes. I've added an Ultima style border dividing the screen into three main area - overhead view, messages and the character status/inventory browser type area.

The 16x16 font has been replaced with an 8x8 one - currently Joshua Steele's Ultima 4 Upgrade one. I wanted to be able to put quite a lot of textual information on the screen for combat, conversations and intentory details but this was difficult with the larger font and a smaller font also leaves more space for item graphics, status bars or icons which I think will make the display a lot more interesting. This font is good for now but I'll keep my eye open for something a bit more unique.

I've reverted to the David Gervais tileset and RLTiles tileset. Both are good tilesets with plenty of intersting to tiles though there are a number of typical tiles I'll need to create/find elsewhere to complete some content.

Really need to add some simple tile properties. Are tiles passable? Can they be seen through? Do they link to another map? And so on...

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