Did you know that if you upset the Oracle repeatedly he will tell you not to come back for a month? I never knew that and if you return before the month is up then be prepared for trouble.
One of the other things I've been looking at is the design of the City shops. Where most games would provide you with a stock selection of clothing, in the City we have four values for each possible item - value, material, colour and type - giving us literally hundreds of possible clothing items some of which we will never see within a game. We have a similar feature in the shape of the Weapons Enchantress who can modify numerous attributes of your weapons (based on your choice) allowing us to potentially create some very interesting custom weapons of our own if we have sufficient patience (and precious stones).
For me this means I need to alter my object code for ARX as it currently doesn't allow for the flexibility and custom nature of items such as procedurally generated clothing from the City (the D & P apparel items are static) or the custom weapons of the Dungeon. I overlooked the complexity of attention to detail in The City and The Dungeon when I first set up the object code and took a simpler route like most games do. Once I've done this and I want to do it soon then I'll be able to add City shops, the Dwarven Smithy and the Weapon Enchantress to ARX.
Despite playing this game on and off for over 25 years I never realised those features and details were in there. This is one of the key things I love about Alternate Reality - I'm still discovering things about it 25 years after it was created - how many other games - past or present could we say that about.
