Thursday, 26 May 2011
Alternate Reality X - Treasure!
I've finally added in some basic treasure finding but just now only for generic volume items like food packets, water flasks, keys, crystals, gold etc. I spent ages trying to get the right messages appear to check my object buffer within the game and update the status line correctly that there were objects to pick up in the current location.
Anyway it seems to work fairly well and I'm ready to add some more treasure types - probably weapons that are dropped by humanoid characters when they die. I also have the GET object dialogue working properly.
Wednesday, 27 April 2011
Alternate Reality X - Bug Fixes
It's been a couple of months since I did any work on Alternate Reality X - a combination of work, home life and other interests but after that break I'm keen to progress to the next release. I spent a few hours over the last couple of days fixing some bugs which were reported on the forums. The following problems are now sorted out:
- Worked out why every encounter in the Citywas automatically followed by a second encounter
- The game no longer crashes when you try to leave the City and enter the Wilderness
- Fixed the currency handling and change given when paying for goods with varying gold, silver and copper - no more credit at the Damon & Pythias!
Thursday, 20 January 2011
Alternate Reality X - Dungeon level 3 progressing
I'm still working on adding level 3 of the Dungeon to Alternate Reality X. It's going fairly well so you can move from level 2 to 3 and back again but not yet get to level 4. Just adding wall textures for level 3 and zone information.
Monday, 17 January 2011
Alternate Reality X - Adding Dungeon levels 3 & 4
After the 0.3 release I thought I would add the two remaining Dungeon levels to the game. That would mean I've then covered all the maps in the original Alternate Reality City and Dungeon scenarios. I converted the original game files to my text format and have now connected up map level 3 to the game.
I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.
Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.
I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.
Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.
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