Friday, 26 July 2013

Alternate Reality X - The end is in sight!

Taking a break from enhancing the combat in Alternate Reality X I thought I would add some of the final elements of the game such as the Dungeon's final level and the end game. It's nice to get a change of focus and pace from time to time and helps to prevent me getting burnt out by working on the same thing for too long. Now that I have the final pieces of the game completed I will fill in the remaining gaps so that all the quests are complete and the game can be played through to completion. There isn't much more to add to make that possible other than putting in a few special locations - most of which are simple coding wise as they are not very interactive.

Exploring a strange corridor in Alternate Reality X
 
I thought about posting some additional screenshots from this section but didn't want to risk spoiling the ending of the game by posting the final screens and text for those who may not have seen them before. Hopefully these other screens will keep you going in the meantime.

Where will the elevator take you?

We just might have a completed Alternate Reality X by the end of 2013 which would make me very happy. Thanks for your continued support.

Saturday, 20 July 2013

Donations & Update

As you are probably aware if you're following my project updates I accept donations for my work on the Alternate Reality X project and set this up a while back after a few supporters of the project asked me how they could donate to support the future development of the project.

If you've not yet made a donation towards Alternate Reality X, value the work I've put into the project and would like to see it continue to develop further then please consider making a donation via PayPal. The links are available from the Facebook page, the website and this blog. Any amount, however small is always appreciated and I obviously realise that everyone's means and situation is different. If you've already made a donation then I'm sincerely grateful and really appreciate the support you've provided for the project - thank you. It means a lot to me and helps me value and justify (to myself) my work on ARX and the time I put into it. It's good to see that other people value the time that's been invested.

I've mentioned before that it can sometimes be hard to justify the time that I'm spending working on Alternate Reality X to my family. As always there is never enough time to get everything done so I have to prioritise my time accordingly. Fit game development in with a full time job, household chores and admin and a young family and time is a valuable commodity. At least if I can occasionally say that all the hours I'm putting into the project has resulted in a little bit of money here and there then people are a bit more accommodating.

Reading some of the comments or requests on the forums I think it's easy for people to underestimate just how much time it takes to add a new feature or fix an annoying bug within ARX. Often the seemingly trivial features are the ones that take the most work.

I think I'm doing well this year with 7 releases of Alternate Reality X during 2013 so far, averaging about one per month. This is already the same number as I created in 2012 so it's looking fairly positive to date for 2013 :)

My development machine decided to give up the ghost yesterday so my next step is to sort that out before I get going on release 0.65. After that the next area I'm planning to work on is to expand the whole encounter and combat part of ARX so that it includes surprises, waylay, blocks, dropping weapons etc. Basically working to complete the combat system so that it has all the features of the City and the Dungeon. I've also got a bit more work to do on potions (which also relate to combat). I also want to start adding the remaining Dungeon establishments now that the City ones are all in place.

Thanks for your support.

Wednesday, 3 July 2013

Alternate Reality X - Release 0.64 Now Available

Release 0.64 of Alternate Reality X is now available from the download pages over at:

www.crpgdev.com.

I've added the final City establishment - the City Healers - to the game, City style potions, poison, diseases and a number of bug fixes. All 44 types of potion can be found in the game but several of them will need some work in the next release to be a 100% completed. Treasure Finding is working though and directly influences the probability of finding treasure after an encounter - something which people had mentioned in the last release. Potions are easier to find in this version than they will be in the final version to give players the chance to try them out.

The full list of changes include:
  • Added City Healers - Includes heal wounds, cure disease, remove alcohol and remove delusions
  • Added City style potions as treasure - Examine, Sip, Taste and Quaff
  • Added Treasure Finding stat
  • Added diseases and poisons and their effects
  • Updated the wandering healer for the above
  • Updated main menu with new image / layout
  • Updated "Active Magic" and "Known Diseases" displays
  • Added compass images from Jason and added background for use with large 3D window
  • Added new guard / warrior encounter image from Ted
  • Reduced encounter frequency
  • Fixed Bug #027: Game hangs on second play through when creating character
  • Fixed Bug #028: Compass images hard to see in full screen mode and needed position adjusting
  • Fixed Bug #029: Crash when pressing ESC from Use object menu
  • Fixed Bug #030: Shop stock items not saved as part of save game 
  • Fixed Bug #031: Tavern and shop stock items not refreshed each day
  • Fixed Bug #032: Guild lyrics display too quickly
  • Fixed Bug #033: Death lyrics display too quickly

If you would like to support the continued development of Alternate Reality X then please consider making a donation towards my time and web site costs via the PayPal link on the blog, ARX Facebook page or website.