Thursday, 20 January 2011
Alternate Reality X - Dungeon level 3 progressing
I'm still working on adding level 3 of the Dungeon to Alternate Reality X. It's going fairly well so you can move from level 2 to 3 and back again but not yet get to level 4. Just adding wall textures for level 3 and zone information.
Monday, 17 January 2011
Alternate Reality X - Adding Dungeon levels 3 & 4
After the 0.3 release I thought I would add the two remaining Dungeon levels to the game. That would mean I've then covered all the maps in the original Alternate Reality City and Dungeon scenarios. I converted the original game files to my text format and have now connected up map level 3 to the game.
I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.
Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.
I hand to go back the Atari 8bit Dungeon in order to familiarise myself with how the maps fit together. I also tidied up some terrible old code where I was inconsistent with how I handled map references. This initially broke teleports, shops and map zones amongst other things but it's finally fixed and will save me lots of time when I add more content. This has been annoying me for ages so it's about time i sorted it.
Hopefully I'll add level 4 and the various wall textures for these two levels in the next few days.
Thursday, 6 January 2011
Alternate Realilty X - Demo 0.3 released!
Finally demo 0.3 of Alternate Reality X is available for download from
http://www.crpgdev.com/
You can try the latest version of ARX from the downloads page. In addition there are plenty of new screenshots on the home page and on the screenshots page. Hopefully people will find it of interest and think the progress is decent. I managed to add in buying items from the Damon & Pythias shop (below) after all so that was a positive.
This release has been a long time coming but it's significant because tempted as I was to move onto easier, more interesting sections of the project I've recently put a lot of time into fixing the problems that already existed such as the incomplete City gate sequence, lack of mixed case character names and more importantly the purchasing of weapons and armour and creation of inventory objects. The result is a release that doesn't have a lot more to offer play wise but in terms of my progress and learning has put me in a strong position to make release 0.4 a good one - that's my plan anyway.
http://www.crpgdev.com/
You can try the latest version of ARX from the downloads page. In addition there are plenty of new screenshots on the home page and on the screenshots page. Hopefully people will find it of interest and think the progress is decent. I managed to add in buying items from the Damon & Pythias shop (below) after all so that was a positive.
Buying weapons and armour from the D & P
Saturday, 1 January 2011
Weapons & Armour purchases in place
You can now buy all your weapons and armour from the Smithies in the City. It took me a while to iron out a bizarre bug when equipping armour bought from the Smithy but everything now seems to be working smoothly. It was also a useful refresher on the way I've set up the objects in game and weapons and armour.
I'll try and implement the Damon &Pythias equipment purchases whilst this is still fresh in my mind. Then I can add some more interesting object types and treasure in the Dungeon.
Weapons and Armour in use |
I'll try and implement the Damon &Pythias equipment purchases whilst this is still fresh in my mind. Then I can add some more interesting object types and treasure in the Dungeon.
New Year , New Challanges
As we come to the start of another year I've been thinking about the last 12 months and what I want to achieve during 2011. Lots of things are uncertain at work just now so I'll need to see how they develop over the next few months and I've other things I want to work on such as my guitar playing but I'll not go into the details of that here.
In terms of my CRPG projects I had hoped to make more progress with Alternate Reality X but I have made a lot of progress behind the scenes in terms of things I've learnt and how to write better code and I expect to build on this further during 2011 though I've still got a long way to go. I also finished Ultima IV - The Quest of the Avatar for the C64 (under emulation). It only took me 20 years!
Obviously I haven't been playing it continuously during that time :) Anyway I wanted to set out some clear but achievable goals for my crpg.dev projects so here they are:
GOAL 1
Complete Alternate Reality X (ARX) to include all City and Dungeon content by the end of 2011. I'll also be aiming to have a lot more regular builds for download. Demo 3 should be available later today and I would hope to have demo 4 out by say end of February 2011. I'm keen to get some alternative graphics but so far no one has actually delivered a single image. I'll widen my net here to hopefully get someone on board.
GOAL 2
Create a fully playable demo of my own original, classic style CRPG by the end of 2011. Possibly under a donation type scheme. I've been surprised how many people have offered to donate to the ARX project to try and speed up my progress. Thanks to everyone who offered. I can't accept any monetary donations for ARX as it's not my game/copyright.
GOAL 3
Play more CRPGs including the old classics and newer games. I have Fallout 3, Baldurs Gate, Morrowind, Neverwinter Nights, various Ultima's and Might and Magic's to complete amongst many others. I will probably post a bit about my game playing on this blog so let me know what you think.
Happy New Year!
In terms of my CRPG projects I had hoped to make more progress with Alternate Reality X but I have made a lot of progress behind the scenes in terms of things I've learnt and how to write better code and I expect to build on this further during 2011 though I've still got a long way to go. I also finished Ultima IV - The Quest of the Avatar for the C64 (under emulation). It only took me 20 years!
Obviously I haven't been playing it continuously during that time :) Anyway I wanted to set out some clear but achievable goals for my crpg.dev projects so here they are:
GOAL 1
Complete Alternate Reality X (ARX) to include all City and Dungeon content by the end of 2011. I'll also be aiming to have a lot more regular builds for download. Demo 3 should be available later today and I would hope to have demo 4 out by say end of February 2011. I'm keen to get some alternative graphics but so far no one has actually delivered a single image. I'll widen my net here to hopefully get someone on board.
GOAL 2
Create a fully playable demo of my own original, classic style CRPG by the end of 2011. Possibly under a donation type scheme. I've been surprised how many people have offered to donate to the ARX project to try and speed up my progress. Thanks to everyone who offered. I can't accept any monetary donations for ARX as it's not my game/copyright.
GOAL 3
Play more CRPGs including the old classics and newer games. I have Fallout 3, Baldurs Gate, Morrowind, Neverwinter Nights, various Ultima's and Might and Magic's to complete amongst many others. I will probably post a bit about my game playing on this blog so let me know what you think.
Happy New Year!
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