Thursday, 29 March 2012

Exams

I've been on a course this week and will be sitting a couple of exams so there won't be any updates this week. Should be all finished by the weekend though.

Sunday, 25 March 2012

Alternate Reality X - Save games

Lots of people have asked me to include a save game option in the next release of ARX. I'm really surprised as I expected players would be looking for other features first before they would want to save characters. Anyway I think I've come up with a fairly good way of providing a save game option in the next release which will allow players to save their characters AND load them into future versions of ARX. I can't guarantee this but I'm going to give it a good try.

The next release will allow you to save and load into one of 10 save game "slots" similar to the original Dungeon game.

Tuesday, 13 March 2012

Alternate Reality X - Currency Exchange at the D & P

My 10 year old son started enjoying the wonders of Alternate Reality last night for the first time. He's seen me playing the original games and working on Alternate Reality X plenty of times but yesterday he downloaded version 0.41 of ARX from the website and started playing through what's there. He quickly got sucked into the game but was a bit frustrated once he realised there are some features missing. In the meantime he's keen to try the originals.



One of his complaints was that he could not trade the gems and jewels he found from encounters for silver so I thought I would put that into the game next. I've added the "Currency Exchange" menu to the Damon & Pythias shop so you can now trade in gems and jewels as well as convert silver and copper to gold to lessen your load ( for a fee of course ). I'm away at a conference for a few days but will add the similar functions to the City banks on my return.

Sunday, 11 March 2012

Stone of the Citadel - Fixing for a first release

I've still got a few display problems to fix due to changes in the way the latest SFML 2 build handles displays and OpenGL. Now that I've worked my way through all the changes in the much larger code base for Alternate Reality X this should be fairly easy.