Saturday, 4 June 2011

Alternate Reality X - Encounter updates


I've made quite a lot of changes to encounters over the last week. Possibly the most noticeable is that I've changed the encounter menus to reproduce the Alternate Reality: The Dungeon style. That means a single column with a secondary menu for "Transact".

You no longer get attacked by all encounters automatically dependent on their alignment (good, evil, neutral) and you can hail them. I've also added in some of the special behaviours and options for encounters like thieves and noblemen.


I'm now working on changing the encounter data format and importing all the Dungeon encounters into the game. Once that is done I plan to add in more of the special behaviours (pauper, healers etc) and add the relvant weapons for each Dungeon encounter.

Thursday, 26 May 2011

Alternate Reality X - Treasure!


I've finally added in some basic treasure finding but just now only for generic volume items like food packets, water flasks, keys, crystals, gold etc. I spent ages trying to get the right messages appear to check my object buffer within the game and update the status line correctly that there were objects to pick up in the current location.

Anyway it seems to work fairly well and I'm ready to add some more treasure types - probably weapons that are dropped by humanoid characters when they die. I also have the GET object dialogue working properly.

Wednesday, 27 April 2011

Alternate Reality X - Bug Fixes


It's been a couple of months since I did any work on Alternate Reality X - a combination of work, home life and other interests but after that break I'm keen to progress to the next release. I spent a few hours over the last couple of days fixing some bugs which were reported on the forums. The following problems are now sorted out:
  • Worked out why every encounter in the Citywas automatically followed by a second encounter
  • The game no longer crashes when you try to leave the City and enter the Wilderness
  • Fixed the currency handling and change given when paying for goods with varying gold, silver and copper - no more credit at the Damon & Pythias!
Planning to start adding some functionality to the City taverns and shops.

Thursday, 20 January 2011

Alternate Reality X - Dungeon level 3 progressing


I'm still working on adding level 3 of the Dungeon to Alternate Reality X. It's going fairly well so you can move from level 2 to 3 and back again but not yet get to level 4. Just adding wall textures for level 3 and zone information.